Mobile apps are applications that can be downloaded and installed onto a mobile. This app typically provides a specific purpose that’s not accomplished by a web browser. They’re often integrated with simple apps in mobile like cameras or GPS. Visit this website for the best IT hiring in dubai. It takes from beginning to end going from idea validation through to how you would design the app through to how you would monetize your app as well as development and marketing your app in order to get downloads on the app store, meaning a whirlwind tour of the entire process.

Step 1 

The first step is a flash of insight, the idea. It doesn’t matter if you have an idea already or if you’re still in the process of brewing one. How do you figure out if your app idea is a good one, if it’s worth spending your time and money on? One of the tips here is, once a client has an idea, they compile details by answering some of the following questions.

What platform should this be on? What features will it use? Will it link to social media platforms? What is the budget?

Step 2

People loving your app doesn’t come from how well it works or how it doesn’t crash or how it saves all of your data after every use, but it comes from the design. And if you think about it, it only takes three taps for all of your blood, sweat and tears to be completely wiped off their phone. That’s all it takes and the scary statistics are that apparently out of a hundred apps that get downloaded from the app store, 50 of them get deleted after the first use. So, what’s a good design? It’s a little mythical, but apple and google both give guidance on determining a design. Apple provides a bedtime reading, which is a little thicker than you expected, called iOS Human Interface Guidelines. It describes how you should lay out your app and how you should design the animations in order to fit into the iOS platform. Google has something similar called the material principles guidelines which describes how to make the best looking android app.

Step 3

The next step you might think is getting into programming and developing it, but actually it’s thinking about the monetization strategies. So, there are some money strategies which are discussed below –

Free and Premium – This term is familiar with a lot of people, because it is brandished about a lot. This is where you download the app for free and get 60-80% of all the features, but then in order to get the premium you have to pay and this could be a one time payment or a recurring payment. In App Purchases – During In App Purchases, the payment gateway will be through Apple, so Apple and Google both will take 30% of whatever the purchase is.

Step 4

There are many ways to develop an app, and we will be ranking them as from most expensive to least expensive –

Step 5

Today, there are a lot of other apps you have to compete with, so you need to learn various tips and tricks for marketing your app.

TIPS FOR MOBILE APP DEVELOPMENT TO SPEED UP APP

Creating an app is more than just punching in code. A lot of thought must go into making a popular and easy-to-use app. Here are some tips to keep in mind to make the apps fast –

First things first, if you think you have a pretty good app and you see it struggling to run a little bit, make sure you’re not running it in debug mode, when you’re debugging the app, it complies with a lot more extra code so it makes it possible for debugging. It’s a lot slower if you actually build the app for production. So, first you should do it before you try to debug any issues in an actual production mode, and see if it’s still struggling. There’s mainly two kinds of performance issues – Time and Space. Space means you’re running out of memory for your application, maybe it’s too big for things like that. Time means you’re not performing the app as quickly as it should be performing, maybe you’re not loading frames fast enough and things like that. Let’s go over space first. You can find the size of your app in the google console or with an xcode or you could build your app with the analyze tag. It will basically spit out a report for you that you can check where the size is really big and which packages are taking up the space. There is another great way to determine the space, which is called devtools. It basically determines the space while you debug or update the app. How to reduce app size –

If you’ve performance issues, these should be the first two common problems. The first big problem is rebuilding a UI a lot more than it needed. The calculation inside the building method maybe nothing even on your screen changes but since you’re performing a calculation in there, it’ll run that build method and it’ll recreate the frame even though nothing changed on the actual screen. Another problem a lot of people face, is if you build a list without the list view widget, it kind of renders the things as they come onto screen when you’re scrolling down the screen, it renders them before they actually appear on the screen but that’s how it manages all the performances and memory if you just have a list directly defined where you maybe have a thousand times in there, it’ll actually try to render all those objects in those frames and you should see some performance issues. Now let’s go over some practices to avoid performance – The main way to fix all your performance is to minimize the build cost and time – Avoid repetitive work, split up widget smaller, isolate. Use effects when only necessary. Things like opacity, color filters, they actually take a lot of runtime and there might be better ways for you to get the point across instead of using those widgets. Build lists lazily means you don’t need to try to load the whole thing at once, build it as you use it using a listview builder, things like that. Avoid these when using animations – Try to rebuild as little as possible Try to not to do clipping animations Try not to send long lists to constructions Aside from it, there are a few others – Speak your user’s language, in your app and on the play store. Dates and times should be internalized and displayed according to the user’s phone setting. Deliver the right contents and features. Research your market thoroughly and build features on local trends and preferences. Don’t rely on familiarity with emails and passwords. Allow for slow internet and intermittent data connection. If possible, add the feature to work offline too. Separate UI and network processes as much as possible. Accommodate low end and smaller scenes. Test your UI in different sizes of screens. You should also adapt your app to low end devices, which may have low memory, low processing power and slow resolution. Ensure your app will run on older versions of android. To reach the next billion users in the emerging markets consider backward compatibility to Jelly Bean. User’s may have low memory space, so apps need to be more efficient with the space factor. Also disk space is lower than developed markets, so keep your apk under 10 kbs. Optimize the contents of your apk, by using highly targeted images, mobile optimized libraries, remove redundant content, and enable ProGuard to out unused codes. Consume only the data you need to. Reflect local buying habits and cycle Grow your audience with app promotion Engage and support your local users locally

CONCLUSION  A mobile app can complement your mobile websites helping your customers achieve specific and useful goals. An app can help build your customer’s loyalty. Can’t wait to get started? You may either hire a professional app developer or use one of the many self-service solutions available, such as API PI, Buildfire, or KOMO.

Author Bio:

Sunny Chawla is a Managing Director at Alliance Recruitment Agency. He specializes in helping client for international recruiting, staffing, HR services and Careers advice service for overseas and international businesses. Facebook: https://www.facebook.com/Alliancerecruitmentagency/ Twitter:   https://twitter.com/career_alliance LinkedIn: https://www.linkedin.com/company/alliance-international-consulting-firm/ Thanks for reading.